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Tools And Skill KitsThis equipment is particularly useful if you have certain skills or are of a certain class.Alchemist’s Lab: This set of equipment includes beakers, bottles, mixing and measuring containers, and a miscellany of chemicals and substances. An alchemist’s lab always has the perfect tool for making alchemical items, so it provides a +2 circumstance bonus on Craft (alchemy) checks. It has no bearing on the costs related to the Craft (alchemy) skill (page 70). Without this lab, a character with the Craft (alchemy) skill is assumed to have enough tools to use the skill but not enough to get the +2 bonus that the lab provides.Artisan’s Tools: These special tools include the items needed to pursue any craft. Without them, you have to use improvised tools (–2 penalty on Craft checks), if you can do the job at all.Artisan’s Tools, Masterwork: These tools serve the same purpose as artisan’s tools (above), but masterwork artisan’s tools are the perfect tools for the job, so you get a +2 circumstance bonus on Craft checks made with them.Climber’s Kit: A climber’s kit includes special pitons, boot tips, gloves, and a harnes that aids in all sorts of climbing. This is the perfect tool for climbing and gives you a +2 circumstance bonus on Climb checks.Disguise Kit: This bag contains cosmetics, hair dye, and small physical props. The kit is the perfect tool for disguise and provides a +2 circumstance bonus on Disguise checks. A disguise kit is exhausted after ten uses.Healer’s Kit: This kit is full of herbs, salves, bandages and other useful materials. It is the perfect tool for healing and provides a +2 circumstance bonus on Heal checks. A healer’s kit is exhausted after ten uses.Holly and Mistletoe: Sprigs of holly and mistletoe are used by druids as the default divine focus for druid spells. Druids can easily find these plants in wooded areas and then harvest sprigs from them essentially for free.Holy Symbol, Silver or Wooden: A holy symbol focuses positive energy. A cleric or paladin uses it as the focus for his spells and as a tool for turning undead. Each religion has its own holy symbol, and a sun symbol is the default holy symbol for clerics not associated with any particular religion. A silver holy symbol works no better than a wooden one, but it serves as a mark of status for the wielder.Unholy Symbols: An unholy symbol is like a holy symbol except that it focuses negative energy and is used by evil clerics (or by neutral clerics who want to cast evil spells or command undead). A skull is the default unholy symbol for clerics not associated with any particular religion.Magnifying Glass: This simple lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and at least a full-round action. A magnifying glass grants a +2 circumstance bonus on Appraise checks involving any item that is small or highly detailed, such as a gem.Musical Instrument, Common or Masterwork: Popular instruments include the fife, recorder, lute, mandolin, and shawm. A masterwork instrument grants a +2 circumstance bonus on Perform checks involving its use.Scale, Merchant’s: This scale includes a small balance and pans, plus a suitable assortment of weights. A scale grants a +2 circumstance bonus on Appraise checks involving items that are valued by weight, including anything made of precious metals.Spell Component Pouch: This small, watertight leather belt pouch has many compartments. A spellcaster with a spell component pouch is assumed to have all the material components and focuses needed for spellcasting, except for those components that have a specific cost, divine focuses, and focuses that wouldn’t fit in a pouch (such as the natural pool that a druid needs to look into to cast scrying).Spellbook, Wizard’s (Blank): This large, leatherbound book serves as a wizard’s reference. A spellbook has 100 pages of parchment, and each spell takes up one page per spell level (one page each for 0-level spells). See Space in the Spellbook, page 179.Thieves’ Tools: This kit contains the tools you need to use the Disable Device and Open Lock skills. The kit includes one or more skeleton keys, long metal picks and pries, a long-nosed clamp, a small hand saw, and a small wedge and hammer. Without these tools, you must improvise tools, and you take a –2 circumstance penalty on Disable Device and Open Locks checks.Thieves’ Tools, Masterwork: This kit contains extra tools and tools of better make, which grant a +2 circumstance bonus on Disable Device and Open Lock checks.Water Clock: This large, bulky contrivance gives the time accurate to within half an hour per day since it was last set. It requires a source of water, and it must be kept still because it marks time by the regulated flow of droplets of water. It is primarily an amusement for the wealthy and a tool for the student of arcane lore. Most people have no way to tell exact time, and there’s little point in knowing that it is 2:30 p.m. if nobody else does.
Tool, Masterwork This well-made item is the perfect tool for the job. It grants a +2 circumstance bonus on a related skill check (if any). Bonuses provided by multiple masterwork items used toward the same skill check do not stack.
Apparently, you can, for 50gp, buy an item that gives you +2 on a skill check. Now, for some checks what the item in question is fairly obvious, a book that gives you a bonus on a knowledge skill, a good set of tools for a craft skill, a good set of lockpicks etс. But for other skills, it's not as clear.What Masterwork tools do you think apply for certain skills.Balance: UmbrellaBluff: a signed certificate by the council of trustworthyness declaring the holder to be trustworthyDiplomacy: a big stickDisable Device: SledgehammerIntimidate: Dentist's toolsGather Information:WikipediaHandle Animal: Carrot Hide: a large sign that reads "Not here"Listen: Ear ConeSearch(trapfinding only): A small model of Admiral AkbarConcentration:Orange Juice (you know, from concentrate...bah, the world is not ready for my wit)Swim:Pool NoodleSense Motive: Beard, preferably white.Survival: Swiss Army KnifeUse Magic Device: Cocaine
(11:37:33) Velve: Разрешаю, но эти инструменты едят слот. Т.е. - если это шапка - она носится, как шапка...если это кольцо - то занимает слот кольца(11:37:46) Velve: вот так...чтобы все не могли таскать в мешке набор чармов, в совокупности дающих +2 алл